Battle of Peleliu 1944 by Joni Nuutinen is a turn based strategy game set on the Pacific theater during the Second World War. Operation Stalemate II called for the capture of the island of Peleliu to secure MacArthur’s right flank during the US advance towards Japanese Home Islands. Commander of the 1st Marine Division predicted the island would be secured within four days: The resulting two-month battle was so fierce that the 1st Marine Division remained out of action until the invasion of Okinawa. The National Museum of the Marine Corps called the Battle of Peleliu the bitterest battle of the Second World War for the Marines.
+ Historical accuracy: Campaign mirrors the historical setup.
+ Thanks to in-built variation and the game’s smart AI technology, each game provides a unique war gaming experience.
+ Challenging: Crush the opponent quickly and seize the top spot on the Hall of Fame.
+ Multi-layered AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.
+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), decide what is drawn on the map, and much more.
If you want to test this WWII game, a free 20-turn version is also available
This Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have feedback about this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store’s comment system. In addition, because I have huge number of projects on multiple stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere — just send me an email and I will get back to you. Thanks for understanding!